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Wave Function Collapse in Godot

Wave Function Collapse in Godot is a game mechanic used to procedurally generate content based on tiles and constraints.

Platform:
PC / Mobile
Release Date:
2024-11-05
Updated Date:
2025-05-30
Version:
1.0.0

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Wave Function Collapse in Godot Controls

In Wave Function Collapse, you start with a grid of undefined tiles and rules governing adjacency. You select tiles by observing constraints, collapsing the grid to a defined result. Typically, users click to define constraints, set initial conditions, and iterate until the desired pattern emerges.

Frequently Asked Questions

  1. What is Wave Function Collapse?
    It's a procedural generation algorithm that operates on a tile-based system.

  2. How do I implement it in Godot?
    It involves scripting in GDScript to manipulate tiles and constraints, often with a plugin.

  3. Can this be used for non-square grids?
    Yes, but it involves more complex adjacency rules.

  4. Is this method suitable for real-time applications?
    It can be, but computational intensity might require optimizations.

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