Wave Function Collapse in Godot
Wave Function Collapse in Godot is a game mechanic used to procedurally generate content based on tiles and constraints.
Tags
Wave Function Collapse in Godot Controls
In Wave Function Collapse, you start with a grid of undefined tiles and rules governing adjacency. You select tiles by observing constraints, collapsing the grid to a defined result. Typically, users click to define constraints, set initial conditions, and iterate until the desired pattern emerges.
Frequently Asked Questions
-
What is Wave Function Collapse?
It's a procedural generation algorithm that operates on a tile-based system. -
How do I implement it in Godot?
It involves scripting in GDScript to manipulate tiles and constraints, often with a plugin. -
Can this be used for non-square grids?
Yes, but it involves more complex adjacency rules. -
Is this method suitable for real-time applications?
It can be, but computational intensity might require optimizations.
Support Languages
English, Spanish, Russian, Chinese