Phaser Tutorial Excercise - Sound
play Phaser Tutorial Excercise - Sound
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The game begins with a default Phaser game screen setup. To add sound functionality, firstly, load the sound files in the preload function using this.load.audio('key', 'path/to/soundfile')
. Within the create function, initialize the sound with this.sound.add('key')
. You can play the sound using sound.play()
. Additional controls include pause, resume, stop, and volume control, implemented through similar Phaser sound methods. Utilize Phaser's event listeners to trigger sounds on specific in-game actions.
Phaser Tutorial Excercise - Sound FAQs
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How do I change the volume of a sound?
Use the 'setVolume()' method on the sound object. -
How can I loop a sound?
Enable the 'loop' configuration when adding the sound. -
What audio formats are supported?
Phaser supports formats like MP3, OGG, and WAV.
Support Languages
Phaser supports various languages since it is based on JavaScript which is accessible globally; however, the specific tutorial is typically provided in English.