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Phaser Tutorial Excercise - Sound

play Phaser Tutorial Excercise - Sound

Platform:
PC / Mobile
Release Date:
2024-11-05
Updated Date:
2025-06-01
Version:
1.0.0

Tags

The game begins with a default Phaser game screen setup. To add sound functionality, firstly, load the sound files in the preload function using this.load.audio('key', 'path/to/soundfile'). Within the create function, initialize the sound with this.sound.add('key'). You can play the sound using sound.play(). Additional controls include pause, resume, stop, and volume control, implemented through similar Phaser sound methods. Utilize Phaser's event listeners to trigger sounds on specific in-game actions.

Phaser Tutorial Excercise - Sound FAQs

  • How do I change the volume of a sound?
    Use the 'setVolume()' method on the sound object.

  • How can I loop a sound?
    Enable the 'loop' configuration when adding the sound.

  • What audio formats are supported?
    Phaser supports formats like MP3, OGG, and WAV.

Support Languages

Phaser supports various languages since it is based on JavaScript which is accessible globally; however, the specific tutorial is typically provided in English.