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kaboom

Kaboom is an open-source JavaScript game programming library that makes it easy to create 2D games using functions and entities. It is designed to be simple and beginner-friendly, yet powerful in creating complex game dynamics. Kaboom features include sprite rendering, tilemaps, collision handling, audio playback, and more.

Platform:
PC / Mobile
Release Date:
2024-11-06
Updated Date:
2025-05-29
Version:
1.0.0

Tags

How to Play Kaboom

  1. Initialization: Import Kaboom into your JavaScript project with import kaboom from "kaboom"; and start the game with kaboom();.

  2. Entities: Use add() to create game entities by defining their components, like position (pos()), and sprite (sprite()).

  3. Collisions: Implement collision detection by specifying collision areas with area() and define behavior on collision using collides().

  4. Control: Detect user input with keyPress(), mouseClick(), etc., to manipulate game entities.

  5. Game Loop: Update game logic using action(), which runs every frame for specified entities.

  6. Graphics: Load and draw sprites with loadSprite() and draw() functions.

  7. Sound: Include sound effects with loadSound() and play using play() function.

  8. Tilemaps: Create levels using grid-based tilemaps for structured game worlds.

  9. End Game: Use game-over or win conditions with events or simple checks.

Faqs

Q: What is Kaboom.js for?
A: Kaboom.js is used for creating 2D games in JavaScript, streamlining the process with easy functions and a beginner-friendly approach.

Q: Is Kaboom.js free to use?
A: Yes, Kaboom.js is open-source and free for anyone to use.

Q: What platforms are supported?
A: Games made with Kaboom.js can be played in any modern web browser.

Q: Can I contribute to Kaboom.js?
A: Yes, contributions are welcome, and the project is hosted on GitHub.

Q: Does Kaboom.js support multiplayer?
A: While Kaboom.js itself doesn't provide built-in multiplayer support, it can be integrated with networking solutions.

Support Languages

Kaboom primarily supports JavaScript.